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- To conclude iclone motion pack free download: Kung-Fu Motion for Martial Art works on Windows operating system and can be easily downloaded using the below download link according to Freeware license. Iclone motion pack free download: Kung-Fu Motion for Martial Art download file is only 1000 KB in size.
iclone motion pack free download, Kung-Fu iMotion files including punching, kicking.
The best free resources for iclone: characters, props, motions. Iclone Clothes Free Downloads - 2000 Shareware periodically updates software information and pricing of Iclone Clothes from the publisher, so some information may be slightly out-of-date. You should confirm all information before relying on it.
The motions are suitable to be used in a fighting film or a Kung-Fu demonstration video. with the variety of Kung-Fu fighting motions including ( punching, kicking and elbowing as well as combo Kung Fu fighting) in iClone format: .iMotioncheck also: Action Motion Pack for iClone and iClone Communication MixMoves Body Motions
Converting a Human Motion to an iClone iMotion
Although there are plenty of human motions embedded in iClone, you may sometimes need to apply motions from other 3D motion generators. To do this, you first need to convert the motions via 3DXchange before using them in iClone. After the conversion, the motions can be applied to every standard or non-standard human character in iClone.
Supported File Format | .BVH .FBX (with human motions) |
Step 1: Preparing Motions and Entering Characterization Mode
- Press Ctrl + N to open a new project.
- Load a character motion file in the formats described above by drag-and-dropping the file directly into the 3D viewer. If the file contains no character mesh, then 3DXchange will apply a stick character for observation.
- Motions from DAZ
- Adjust the X, Y, Z values in the Transform section so that the motion will be relocated to the center of the world. Please not that you Must Not use the Align to Ground, Align to Center or Reset Transform button to change the position of the motion.
- Go to the Character section of the Modify panel. Click the Convert to Non-Standard button to enter the Characterization mode.
The Modify page will instantly change to characterization mode.
Step 2: Setting a T-Pose
Because all iClone motions (*.iMotion) are based on a T-Pose, then you must adjust the motion's pose to a T-Pose so that you will not encounter any offset issues in the body parts once you apply these motions.
Motions from Standard Bone-rigging 3D Tools
- If you know the 3D source tools from where you get your motions, then you only need to select a prepared profile with a completed T-pose for the motion.
Motions from Custom Bone-rigging 3D Tools
- If the motion does not start with a T Pose, then you need to manually adjust the angle of each bone by using the controls in the Bone Property section. For more information about setting a T-pose, please refer to the Manually Setting T-Pose section.
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Step 3: Mapping Motion Bones to Reallusion Human Bones
Converting a custom motion to an iMotion in 3DXchange is actually mapping the custom bones to the standard bones so that when the motion is applied, the character is triggered to act by the standard bones to which the motion is actually applied.
Motions from Standard Bone-rigging 3D Tools
- If you know the 3D source tools from where your motions were created, then you only need to select a prepared profile with completed mapping results to auto-map the motion bones.
Motions from Custom Bone-rigging 3D Tools
- In the Bone Mapping tab, manually map at least 15 basic bones of the Standard Character Bones to the corresponding bones of the loaded motion.
(The dummy image of the bone structure on the right side of the application is the RL Bone - Reallusion Bone Structure).
Note: |
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Step 4: Fine-Tuning Motions
- After finishing with the mapping, enable the Active checkbox so that the motion bone structure is governed under the RL Bone.
- Click the Convert button to exit the Convert to Non-Standard mode.
- Go to the Animation section, select the motion in the Motion Library section.
- Click the Apply to iClone button to apply the selected motion and preview the motion results.
- If the character shows some motion flaws, such as shrugged shoulders, then you need to adjust the T-pose in 3DXchange.
The motion shrugs the character's shoulders in iClone.
Rotate the collar bones to align to the motion.
The shoulders are rectified.
- Repeat the steps until the motion results appear to be correct.
Step 5: Saving Characterization Profile and Export
- If you are satisfied with the motion results, then enter the Characterization mode and save the settings as a Characterization Profile to reuse later.
- Leave the characterization mode and click the Add to Perform button to add this motion to the Perform Editor.
- Export the mapped motion to use inside iClone as a Standard Character Motion.
- Export with Geometry and Animation boxes activated:
The stick man built up with auto meshes will also be exported as a non-standard character.
The motion is put into the Custom Motion library under a folder with the same name.
- Export with only the Animation box activated: Only the motion will be exported.
- Export with Geometry and Animation boxes activated:
Conclusion
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iclone motion pack free download: Kung-Fu Motion for Martial Art user Review
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Category: | Graphics Editing and Painting |
Publisher: | iMotion for Iclone |
Last Updated: | 08/04/2019 |
Requirements: | Not specified |
License: | Freeware |
Operating system: | Windows |
Hits: | 12132 |
File size: | 1000 KB |
Price: | Not specified |
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